![]() Not to say there was no new content in the works. This was followed by six new co-op missions in April 2020.īy that point, Red Dead Online was found lacking in support and updates compared to its big brother, and Rockstar wasn’t exactly rushing to remedy the situation. Grand Theft Auto Online, first released in October 2013 on Xbox 360 and PS3, had a new heist, arcades (with playable arcade games), 20 new vehicles, and a new in-game radio station in December 2019 alone. While nice to have another role, especially one focused on tracking and/or hunting animals and even using the new Vitalism Studies to control one for a limited time, the long periods between updates were becoming more pronounced. The next update – which added The Naturalist role – arrived in June 2020. The Moonshiner role arrived in December, serving as an offshoot of the Trader, but the update also allowed players to purchase their first property. Interest in subsequent passes would dull as the content dwindled, however. While it wasn’t necessarily the warmest received new addition, at least there was plenty of new content along with the Battle Pass. This also marked the addition of the Outlaw Pass which was, you guessed it, a Battle Pass with cosmetics. Now you could become a Bounty Hunter and earn rewards from bounties a Trader who collects and sells items or a Collector who seeks collectibles. In September 2019, roughly four months later, it added the hefty Frontier Pursuits update, which introduced roles. The outlaw life was kind of good, and it seemed like Rockstar would have even more content soon. After the beta launch in November 2018, Red Dead Online was fully released in May 2019, receiving new activities, story missions, free roam activities and so on. Of course, whether a live service game has brutally slow progression and excessive monetization or not, it lives or dies based on its post-launch content. ![]() Eventually, the backlash became strong enough against its economy that Rockstar committed to fixing it. This doesn’t even cover the sheer amount of griefing present. The fact that Rockstar was planning to sell Gold Bars for real money later also didn’t help.Īnd though Red Dead Online was released in a better state than Grand Theft Auto Online, players were still running into bugs and being kicked from sessions. Even amenities like food and bullets were expensive, not that paying with Dollars was any better since they were also doled out at a slow rate. Want to upgrade your tent? Cough up 112 Gold Bars. Players calculated eight hours to farm one but you were charged a whopping 12 just to paint the basic revolver black. There are two types of currency – Dollars and Gold Bars – with the latter taking more time to grind due to the low payouts of missions. The presentation and overall writing received some praise, but problems began almost immediately. There were also free roam activities for those who just wanted to explore the world with their horse. After escaping prison to exact revenge for a murder one didn’t commit, players could get into shoot-outs, complete story missions, and even make decisions that affected their honor. Set one year before Red Dead Redemption 2, Red Dead Online presents many of the same open-world elements as the single-player campaign. So why is Red Dead Online in trouble? Why did players hold an in-game funeral for it recently and what is Rockstar doing to fix things? ![]() Plus, it follows the uber-popular Grand Theft Auto Online. You’d wonder how it’s possible, especially with Red Dead Redemption 2 selling 44 million copies as of May 2022. Since its release as a public beta in November 2018, Red Dead Online has been, well, struggling.
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